RQG 3.4.0
This released focuses on making the editability for players.
Edit mode on actor sheets
There are now two modes on the actor sheet, Edit Mode and Play Mode. You can switch between the modes by clicking on those icons in the actor sheet title bar.
To be able to switch between the edit & play mode you need to be a trusted player or higher. Even normal players can edit their values if their GM switches the mode for them, but they can not change mode themselves.
In edit mode it is possible to edit characteristics, rune, skill & passion values. The screenshot of the skills tab, shows the gained chance input field. The percent chance shown to the right is the "normal" chance that includes both base chance and skill category bonus, as well as the gained chance.
To make it easy to see what mode the actor is in, a lot of accent colors are changed to green when it is in edit mode.
Play mode hides some things for the GM to make the actor sheet less cluttered. An example of this is
the Creature?
toggle that only is available in edit mode.
A new actor starts in edit mode, this means that after this upgrade all actors will be in edit mode. You can easily fix that by clicking on the edit mode toggle, or you can run a script that will be supplied separately.
Add gear items directly from actorSheet
It is now possible for players (and GMs) to add new gear (gear, currency & consumables) themselves by clicking on a + icon.
Loosen duplicate embedded item name check
As a followup to being able to create new gear, it is now also possible to have duplicates. Previously you could only have one gear, armor or weapon named the same, but now you can have as many as you like.
Drag a weapon to a pack animal without adding the weapon skills
If you drag a weapon to an actor the skills linked to that weapon will also be added so that the
actor can use the weapon. This is good in most cases, but if you drag a spear to a horse it doesn't
make sense that the horse gets the skill to fight with that spear. This issue is solved by checking
if the actor you drag the weapon to has arms (specifically a hitlocation with the rqid
i.hit-location.right-arm
) and if it doesn't it won't add the skills.
Background tab biography field should be player editable
Only the GM could edit the biography text field on the background tab of the actor sheet. Now players can do that too.
Add hit location and rune dropdowns into RqidLink areas
In all places where you can set a link to a rune or hit-location there now is a dropdown that will add a link. You can still drag-n-drop to the area but it is hopefully an easier way to adding these.
The lists are populated by looking in compendiums for rqids of rune and hit locations, so if you would like to add more runes / hit locations, you would need to create a compendium and assign a new rqid to them.
Make Hero Points an opt-in setting
Hero points are not part of the standard rules but was still shown on the character sheet. You can now decide if you want them or not with a setting.
If you use the hero points you need to enable them in the settings after upgrading to this release.
Make the characteristics ratings an opt-in setting
Each user (GM or player) can now decide if they want to see the rating of the characteristics value as a red / green bar under the value. The setting is per user, but realistically it's mostly for GMs to get a quick evaluation of NPCs.