RQG 3.1.1
The previous release contained a serious bug that prevented actor sheets to be opened if there were not any ongoing combat.
The previous release contained a serious bug that prevented actor sheets to be opened if there were not any ongoing combat.
This release requires a separate wiki module to be installed and activated. Please look at the Installing page for details.
Having the compendiums as a separate module, one per language, mean a lot less compendiums in the system in the future when we have multiple languages. It also simplifies the administration of what set of wiki you want since it will be handled by activating / deactivating modules instead of specialised settings in the system. Having them as a separate module also simplifies releasing updates since the module can be released independently of the system.
The previous compendium packs were built for the previous Foundry database NeDB, but the new wiki module builds database files for the v11+ database "classic level" so Foundry does not need to convert them at startup anymore.
For linked actors that currently are in combat there is now a row of 12 SR buttons. Clicking one of those will add a combatant to the current combat tracker at that SR, and clicking it again will remove it. There is also a ⓘ icon with a tooltip that has a reminder about how many SR various actions take. The DEX SR and SIZ SR are visualised by background color as an aid when using this.
The top of the combat tracker is updated so that the "Reset Initiative" ↺ button clears all duplicate combatants and their SRs. The previous buttons "Roll All" & "Roll NPCs" are removed since they make no sense for RQG.
Missile weapons now have buttons for populating the combat tracker at the SRs they can shoot. For weapons with rate S/MR there are two buttons depending on if you start the round with a loaded arrow or not. The Range and Rate of missile weapons are now shown, both on the combat tab and on the gear tab.
The actor name is now divided into the name field and an extendedName / epithet field. The intended use is to keep the name short since that is what is displayed in sidebars, chat etc. The epithet field could then be used for family names or descriptive addons like "son of Herila" or "the dragon slayer". As part of this change the layout of the header was also updated, and if the actorsheet width is reduced the image is hidden to conserve space.
If you have the module Drag Ruler active then you will get feedback on how far you can move your token. By default the green color means you are within attack range, a yellow color means you can get there but cannot attack. Red color means you cannot get there.
There is also support for an optional rule that lets you sprint further than your MOV. See "Speed Provider" settings in the drag ruler module settings.