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RQG 3.2.1

· 2 min read

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• This release contains a few bugfixes and improvements. Notably it no longer hides any rune items that are embedded on an actor. If there are any runes that aren't shown in the normal tables, there is another table with the "extra" runes so they can be deleted or edited.

• Also in worlds where the world language is set to something else than English, the Rqid search is improved. If searching for a Rqid don't find any document, the same Rqid will be searched again for an English version. This can be used for adding journal descriptions in another language that fallback to showing the English version if no translation exists.

For example the system provided cult "Ernalda" has a linked description to Rqid je..ernalda. Adding a translated description journal with the Rqid je..ernalda and with the same language as the world would open that journal instead of the english version. At the same time some other cult that is linked to a description that did not have any translated description would open the English version.

• The "focus" field on spirit magic items can now be edited by players on the actorSheet spirit magic tab. Just click on the focus column to edit.

Bug Fixes & Improvements

  • embedded runes may be hidden
  • fallback to english when searching for a rqid in another language
  • Firefox fails to load scenes since token effect svgs needs height & width for display on canvas
  • Get Items Like This is missing from the rqid editor
  • affordance of view gear by itemtype / location tabs is low
  • column Focus on spirit magic tab should be editable
  • add tooltip to show rune name & chance on character runes in header

RQG 3.2.0

· 3 min read

Supported Foundry Versions Download Count

warning

Make sure to update the wiki module to at least version 1.0.0 since this system version includes changes to document types that needs to be reflected in these documents. Please look at the Installing page for details about the wiki module.

Make damage bonus part of weapon damage string

In previous versions the system tried to figure out if full, half, or no damage bonus should be added to the weapon damage by looking at if it's a melee, thrown or missile weapon. This worked for the majority of weapons, but could not capture exceptions like sling that is a projectile weapon, but anyway should get half damage bonus.

Starting with this version you need to add +db or +db/2 to the damage string of the weapon if you want it to include a damage bonus. The damage listed in the Weapons & Equipment books are expressed in the same way (except they write halv damage bonus like +½db).

There is a migration included that should update all existing damage strings.

Make runes translatable by using rqid for linking

Previous versions used the name of rune items for linking to them, with this change the rqid of the runes are used instead. This should make it possible to translate the name of the runes.

The links that were changed was; opposing & minor runes links in the rune item, cult item runes, rune magic item runes, and skill runes (used for sorcery spells until a dedicated sorcery spell item type exists). With this change the system setting for the name of the magic rune was removed and the rqid of the magic rune is now a CONFIG instead (set to i.rune.magic-condition by default).

There are migrations for all the item changes needed for this.

Improvements to the rqid editor

The Rqid editor field for the id now autofills the part of the id that fully depends on the document type. It also handles setting language and priority better when creating a new rqid. You will get default values for that when you set a rqid.

The info display, as well as the list of other items with the same rqid now has an improved display of what folder the document is located in.

Hide Opposing / Minor rune settings depending on runeType on Rune Item Sheet

The settings for opposing and minor runes in the rune item sheet are now only shown when they are relevant according to the type of the rune.

Bug fixes

  • Name of special damage in chat damage roll is impale even for slash damage
  • Actor without POW / MP is shown as unconscious and also show MP input field
  • Null exception if hit location lacks rqid flag "id" when dragged to actorSheet
  • Combat panel SR button is not right aligned for natural weapons