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9 posts tagged with "foundry-release"

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Wiki 2.0.1

· 2 min read

Supported Foundry Versions Download Count

Bug Fix

  • Every Spirit Magic spell had broken Rqid flags (its language tag was a translation placeholder that never actually resolved), so nothing could look a spell up directly by its rqid - most notably rqg system 6.1.0's new Spell Matrix Enchantment item feature, which failed to find any Spirit Magic spell dragged onto it from this compendium. Spells your characters had already learned were never affected by this - only fresh lookups by rqid were broken, so this only becomes relevant once you're running rqg system 6.1.0+.
  • Unbalanced HTML tags in several bestiary, rune magic, skill, and homeland description entries could make parts of the text render incorrectly - all now fixed.
  • The Discorporation spell's "see also" link and Create Fissure's reference to the falling rules were both dead placeholder links that never got filled in - Discorporation now links to the correct spell, and Create Fissure now cites the core rulebook (RQG p156) directly.

Under the Hood

  • The build pipeline now automatically checks @RQID[...] cross-references, HTML structure, other Foundry document links, and local asset file references against the actual compendium content on every push, to catch this class of bug going forward before it ships.

Wiki 2.0.0

· One min read

Required RQG System Version Supported Foundry Versions Download Count

This is the first release built on the modernized compendium data pipeline. It's a fresh-start release rather than a content update — no intentional gameplay or content changes were made. Its sole purpose is to establish a clean baseline that's fully aligned with the current fvtt-system-rqg data models.

  • Compendium data is now validated against JSON Schemas generated live from the fvtt-system-rqg DataModels. This caught a batch of pre-existing content bugs — misspelled or renamed fields, invalid null values on non-nullable fields, and similar issues — that had gone unnoticed until now.
  • This release requires rqg system v6.0.0+ and Foundry v14+. If you're running an older system version, stay on the previous release (v1.3.5) for now.

RQG 3.4.9

· One min read

Supported Foundry Versions Download Count

This is a minor release that just contains one improvement. It is now possible to type anything in the homeland field in the background tab. Up until now it was a dropdown with only preselected values, you still get the dropdown but can also choose to type freetext into the input field.

There are also some behind the scenes changes of how a release is done (but that doesn't affect the game).

Improvement

  • Allow free text in homeland field

RQG 3.4.8

· One min read

Supported Foundry Versions Download Count

If your world has a lot of compendiums, you might have got warnings about runes that can't be found, and that compendiums are not yet indexed while starting. This release should fix that. It also contains size adjustments of runes icons.

In addition it updated the way the build tools are set up to make it possible to remove the game system warning about The "RuneQuest Glorantha" system's manifest contained the following unknown keys: "type", "release-please-start" The other warnings will be removed in the next major RQG release when Foundry 11 support will be dropped. In addition dependencies are updated, and the package manager is changed from the deprecated version of yarn to pnpm (this won't affect the game).

Bug Fixes & Improvements

  • Warnings about compendiums not indexed etc
  • Some runes appear to be too small

RQG 3.4.7

· 2 min read

Supported Foundry Versions Download Count

This released contains a bunch of bugfixes that should remove some annoyances. When entering modifications for rolls in the chat, it no longer loses focus after every key press. The calculation of the chance to improve skills is no longer incorrectly affected by how much you carry. And other fixes, see the linked github issues for details.

It also adds a log to the dev tools console to indicate how long caching of runes & hit locations take. It look like this, and the first line will always take a lot longer than the second, since the second line will "benefit" from the caching done by the first. You can use this information as an indication if things are running slowly.

RQG | Caching Runes took: 106.442138671875 ms
RQG | Caching Hit Locations took: 0.569091796875 ms

Bug Fixes & Improvements

  • Can only add one digit at a time to Modifiers box
  • Selecting Ammo on Combat Section of Character Sheet Initiates a Dice Roll Card
  • XP gain rolls are modified by ENC penalties when they should not be
  • Implement the context menu equipped entries
  • Untranslated strings if concat value is null