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RQG 3.4.7

· 2 min read

Supported Foundry Versions Download Count

This released contains a bunch of bugfixes that should remove some annoyances. When entering modifications for rolls in the chat, it no longer loses focus after every key press. The calculation of the chance to improve skills is no longer incorrectly affected by how much you carry. And other fixes, see the linked github issues for details.

It also adds a log to the dev tools console to indicate how long caching of runes & hit locations take. It look like this, and the first line will always take a lot longer than the second, since the second line will "benefit" from the caching done by the first. You can use this information as an indication if things are running slowly.

RQG | Caching Runes took: 106.442138671875 ms
RQG | Caching Hit Locations took: 0.569091796875 ms

Bug Fixes & Improvements

  • Can only add one digit at a time to Modifiers box
  • Selecting Ammo on Combat Section of Character Sheet Initiates a Dice Roll Card
  • XP gain rolls are modified by ENC penalties when they should not be
  • Implement the context menu equipped entries
  • Untranslated strings if concat value is null

RQG 3.4.5

· One min read

Supported Foundry Versions Download Count

This released contains a bugfix for some translations when using Foundry v12.

Bug Fixes

  • some spirit magic texts are not translated in Foundry 12.

RQG 3.4.4

· One min read

Supported Foundry Versions Download Count

This released contains a bugfix for the damage roll when using Foundry v12.

Bug Fixes

  • cannot roll damage or hit location in Version 12.

RQG 3.4.3

· One min read

Supported Foundry Versions Download Count

This released is a tiny update, with the sole purpose of making RQG work in Foundry v12.

Bug Fixes

  • Make RQG Foundry v12 compatible by handling change in game.system.documentTypes.

RQG 3.4.2

· 2 min read

Supported Foundry Versions Download Count

This released is a smaller update, mainly to fix the issue with mixed languages for runes and hit locations.

Mixed languages for runes / hitlocation dropdowns

If you have runes or items in multiple languages in your compendiums, then you could get a mix of languages in the dropdowns to select those item type. This fix prioritises:

  1. world language (a setting)
  2. english (fallback language)
  3. any other language

and in each category the item with the highest priority wins.

Make it possible to drag a compendium pack to an actor

Until now it's not been possible to drag a compendium of for example hit locations directly from the compendium to an actor. You would either have to drag each individual hit location or import the compendium to a folder in the world and drag that folder to the actor.

Now it's possible to drag a compendium folder to an actor to get all items inside it.

Other Bug Fixes & Improvements

  • Make actorSheet getData handling of common runemagic up to 10x faster, assume common runemagic has rqid.

RQG 3.4.1

· 3 min read

Supported Foundry Versions Download Count

This released is a smaller update, mainly to match the wiki release 1.3.0.

Rename "Command Cult Spirit (Elemental)" to "Command Cult spirit"

The common rune magic spell Command Cult Spirit was named Command Cult Spirit (Elemental) so that has been changed, and the rqid for it that was changed to i.rune-magic.command-cult-spirit from i.rune-magic.command-cult-spirit-elemental along with the journal entry description rqid that is now je..command-cult-spirit. This is a common rune magic that is added to most cults, so to not break any existing links there is a migration that updates these names and rqids (for English only).

The wiki version 1.3.0 has the corresponding change.

Remove old migrations

A lot of old migrations have been removed, partly because they no longer should be necessary, and partly because the code in them was not going to work in Foundry v12 that deprecates a lot of old style code.

The removal of migrateWeaponItemDamageBonus will make sure any weapon damage bonus definitions are not overwritten when updating the system. Previously a system update would enforce melee weapons to get damage bonus, missile weapons to remove any damage bonus and thrown weapons to get half db. Now the update will leave the weapons as they are defined.

Of the system provided macros, only the assign rqid to journals macro is left. assign-rqid-to-hit-locations does not work after hit location setting was removed, and migrate-old-journal-links should not be necessary anymore.

Other Bug Fixes & Improvements

  • Update the wiki installation documentation link to the new documentation site: Getting Started
  • Rename default armor material names to make them consistent
  • Rune types ("element", "power", ...) are should be in lower case to match wiki runes
  • Update documentation
  • Fix usage of deprecated code in preparation for Foundry v12